ABOUT CATHEDRAL STUDIOS
Cathedral Studios is a UK-based video game publisher and developer dedicated to creating bold, immersive, and story-driven experiences. At Cathedral Studios, our mission is to build games that challenge expectations and immerse players in unforgettable worlds.
From AAA-quality horror to chaotic co-op comedy, we explore every corner of gaming, always guided by creativity, storytelling, and technology.
DEVELOPER & PUBLISHER
Cathedral Studios builds and supports a diverse range of projects:
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As a developer, we are the creative force behind The Bornless, our flagship horror FPS.
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As a publisher, we support our internal indie label Little Bird, giving independent teams the freedom to experiment while providing production support, marketing, and distribution expertise.
With a foundation in motion capture, Unreal Engine expertise, and cinematic design, Cathedral Studios brings both technical precision and emotional depth to our projects.





OUR PHILOSOPHY
Whether you’re facing horrors in The Bornless or laughing through factory chaos in HAM: The Game, our goal is the same: To make you feel something real.
OUR MISSION
To tell stories that matter. To build worlds worth getting lost in. To empower new voices through the games we publish.
DEVELOPMENT TEAM
Our development team blends artistry, technical skill, and playful innovation. Together, they bring worlds to life.
Fred - 3D Artist
Oli - Sound Design
Calum - UI Designer & Programmer
Morgan - Animation
Gautier - Training Programmer
These are the builders, animators, and dreamers shaping both The Bornless and Little Bird’s first title, HAM: The Game.
PUBLISHING & COMMUNITY TEAM
As Cathedral Studios expands its publishing efforts, our dedicated publishing and community team ensures every project reaches - and resonates with - its audience.
Tom - Content Lead
Jake - Head of Community
From storytelling to social strategy, they champion our players, partners, and creators across every channel.
Whether crafting AAA horror or indie comedy, every member of Cathedral Studios and Little Bird shares the same goal: to make games that players remember.
LEADERSHIP TEAM
Our leadership team combines expertise from film, gaming, business, and technology united by one goal: to push the boundaries of what games can be.

TOBY - CEO & FOUNDER
With roots in Film & TV, Toby has worked in TV drama and advertising for global brands such as Snapchat and Twitter. His Unreal Engine remake of Final Fantasy X went viral and was featured by EuroGamer and YouTube Gaming, marking the beginning of his journey into high-end game production.

BOBBY - OPERATIONS
Bobby brings a fearless entrepreneurial spirit to the studio. Having left university to pursue founding life full-time, he’s known for his relentless energy and big-picture thinking.

JONAS - MARKETING
A gaming-focused entrepreneur and co-founder of Gamerzclass, Jonas has generated millions in revenue and earned recognition from 500 Startups as a top tech brand in gaming. His passion lies in building global gaming communities and bringing creative visions to market.

JOSH - BUSINESS
With a background in project management for multimillion-dollar companies, Josh transitioned into entrepreneurship — launching multiple eCommerce startups and leading one of the fastest-growing Web3-focused Discord communities. He drives Cathedral’s business growth and partnerships.

BRANTON - GAME
A multi-talented indie developer with over a decade in Unreal Engine, Branton has been instrumental in The Bornless since its early days. Mentored by his uncle Lee Perry (Gears of War 1 & 2), he brings both creative design vision and deep technical expertise to Cathedral Studios.
OUR TEAM
At Cathedral Studios, we’re a collective of storytellers, technologists, and dreamers. From large-scale cinematic horror to chaotic indie fun, our teams at Cathedral Studios and Little Bird work side-by-side to create unforgettable experiences.
We believe in creative freedom, collaboration, and ambition. With every project driven by passion and purpose.


